William jas



(No Modi.)

W. J. HILLIS.

Patented Mar. 20, 1894.

s .U m A R A P P E M A G J0 YARDS f 1 I I I l l I I 25 YARDS W|TNESSES.

INVENTUR- a comrmwv.

' ings in which:

Figure 1, represents my improved game ap- UNITED STATES PATENT OFFICE.

WILLIAM JAS. HILLIS, OF BROOKLYN, NEW YORK.

GAM E APPARATUS.

SPECIFICATION forming part of Letters Patent No. 516,789, dated March20, 1894.

Application filed May 12, 1893- Serial No. 473.918. (No model.)

To all whom/it may concern:

Be it known that I, WILLIAM JAMEs HiLLIs, a citizen of the UnitedStates, and a resident of Brooklyn, in the county of Kings and State ofNew York, have invented new and useful Improvements in Game Apparatus,of which the following is a specification.

My invention consists of an apparatus for a parlor game simulating football between two persons representing the men of the different sides,said apparatus comprising a cloth or felt field suitably laid out andprovided with goal posts in min-ature, snapping devices in lieu of theball, and devices representing the men, with dice or other-means ofchance for directing the play as hereinafter more fully described andclaimed, reference being made to the accompanying drawparatus inperspective View on a table. Fig. 2, represents the snapping devices'asin the act of snapping the ball. I

Arepresents the cloth or felt field, which must for best effects be ofcomparatively thick and closely woven or felted fibers; it is laid outin conspicuous lines in the manner of the field of the regular game asthe goal lines a, touch bounds b, twenty five yard limits of kick-out c,fifty'yard limit d, and center line 6, with other lines e five yardsapart between the goal lines and'the lines 0 and cl, and the fieldcomprises the margins a b and 0 outside of the goal lines and touchbounds. The goal posts g are set in the usual places on the goal lines,being supported on base pieces h, placed under the cloth field which isperforated for the posts and the posts are inserted through the holes,the posts being preferably detachably connected with the bases.

'5 represents the cross bars of the goal posts.

j, represents the men, it and Z the snapping devices for use in lieu ofthe ball, m, the dice and n the dice cup for controlling the game.

The snapping devices consist of two disks of hard rubber or otherapproved material, one of which is, preferably the largest is used bythe player to press on and escape from the edge of the other asindicated in Fig. 2, so as to tilt and snap the latter in a jump such asthe ball makes when kicked, the disk Z, being considered the ball andoccupying the position of the ball when snapped. WVith these devices thegame is played in accordance with the following rules, the number offigures j representing the men corresponding with the a touchdown, andthe ball is brought out twenty-five yards in the field for a kick. Ifthe player fails in his kick he scores four points. If he succeeds inkick, it counts two points more.

Fourth.. If the ball be carried over either to the right or left of thegoalposts, the ball must be brought out from the spot where it wascarried over and placed on the twenty five yard line for a try for goal.If it be carried over between the goal posts the player has the libertyto place theball where he chooses on the twenty-five yard line and thetry for goal is resumed.

Fifth. Throw six' spots, left half back around right end for forty-fiveyard gain.

Sixth. Throw seven, full back around left end for forty yards gain.

SeventhfThrow eight, right half back around left end for thirty-fiveyard gain.

Eighth. Thrownine sp0ts,right guard picks up ball after a fumble andmakes a thirty 'yard gain.

Ninth. Throw ten spots, wedge through the center for twenty-five yardgain.

Tenth. Throw eleven spots, one yard gain through center.

Eleventh. Throw twelve spots, two yard gain through right guard andcenter.

Twelfth. Throw thirteen spots lose ball on fumble.

Thirteenth. Throw fourteen spots, three yards gain around right end.

Fourteenth. Throw fifteen spots four yards gain around left end.

Fifteenth. Throw sixteen spots, five yards to opponent for off sideplay.

Sixteenth. Throw seventeen spots, five yards gain full back throughcenter.

Seventeenth. Throw eighteen spots, twenty-five yards loss for sluggingand ball to opponents.

Eighteenth. Throw nineteen spots, loss of ten yards on fumble.

Nineteenth. Throwtwenty spots,fouryards gain on a wedge.

Twentieth. Throw twenty-one spots, ball lost on fumble.

Twenty-first. Throw twenty-two spots, catch, which entitles player toten yards and a free kick, but if the ten yards carries the ball acrossthe goal posts it cannot be allowed but he can have the privilege of akick only.

Twenty-second. Throw twenty-three spots, right half back around the leftend for eight yards gain. 7

Twenty-third. Throw twenty-four spots, loss of five yards.

Twenty-fourth. Throw twenty-five spots, ball goes to opponent forrepeated off-side play.

Twentywfifth. Throw twenty-six spots, full back through center for tenyards gain.

Twenty-sixth. The player is supposed to keep in mind all gains underfive yards, until he has gained five yards he cannot move his men. If hefails to gain five yards on four successive downs the ball goes to hisoppo nent at the place Where he fails; to move the men at all he mustgain five yards or more. Always resume play where your opponent leaves01f or fails.

Twenty-seventh. Throw twenty-seven spots, loss of ten yards on fumble.

Twenty-eighth. Throw twenty-eight spots, safety touchdown two points.

Twenty-ninth. Throw twenty-nine spots, thirty yards loss.

Thirtieth. Throw thirty spots, ball goes to opponent for disobeyingumpire.

Thirty-first. This game should be played according to time fixed upon bythe players, the players scoring most points in said time win the game.

Thirty-second. The men are lined up after each down on the line wherethe throw denotes.

Thirty-third. The goal posts are to be buttoned on at the white markwhere the cut is in the cloth.

P0ints.-Touch down and goal-six points;

touch down four points; goal from field five points; safety touchdowntwo points. In trying for a kick the small disk is placed on the clothand snapped with the larger one. The harder you press the farther itwill go. If after three throws the player has failed to gain five yards,he then has the liberty to another throw or kick. The kick is generallypreferred, but he can do as he pleases. If he tries a kick and fails agoal the ball goes to his opponent at the place where it falls. If theball falls out .of bounds it is brought in at the angle where it crossedthe boundary line and play is resumed. After every kick the ball goes tohis opponent. If a goal is kicked from the field the ball is thenbrought out t6 the center of the field and given to the opponents. Thisfollows in the same case of a touchdown or a goal, but if a player aftermaking a touchdown fails in his try for goal, the ball is brought outtwenty-five yards from the goal posts and is given to his opponents andplay is resumed. At no stage of the game can a player kick unless he iswithin twenty-five yards of the opponents? goal or has had three downsor throws.

I claim 1. Parlor foot ball game apparatus co [uprising the divided orgraduated cloth field, goal posts and bars, movable figures representingthe men, means to control the movements of the men, and the snappingdevices substantially as described.

2. Parlor foot ball game apparatus comprising the divided or graduatedcloth field, goal posts and bars, movable figures representing the men,the snapping devices, and dice or other means of chance for directingthe play substantially as described.-

In testimony that I claim the foregoing as my invention I have Sign edmy name, in presence of two witnesses, this 20th day of March, 1893.

WM, J AS. I-IILLIS.

Witnesses:

W. J. MORGAN, A. 1. THAYER.

